It is also needed to equip guns and swords.
It affects your crit/hit chance (called Offensive Ability in Grim Dawn), slightly increases your health, and boosts all types of Physical damage (see below). Cunning is how swift, deadly, and coordinated you are. In general these requirements are quite high, so physique is usually the barrier between you and that next super awesome piece of armor.
It affects your critical defense and dodge (called Defensive Ability in Grim Dawn), greatly increases your health, increases your health regeneration, and is needed to equip most armor, axes, and maces. The three main attributes are Physique, Cunning, and Spirit. We will start by defining some basics about the game so you don’t misunderstand important concepts and so that you have some orientation for what skills actually do when we get into the details of each class later.Īll characters have three main attributes in addition to Health and Energy, which should be self explanatory. I highly recommend reading the official game guide on Crate’s website [the incredibly excellent Grim Tools [for more information and the chance to really dig into the details of the game. I will not go into item-granted skills or in depth into the constellations on the devotion tree, because there are already good guides for that. To aid in this monumental decision, I’ve listed below every class and skill in the game, its basic characteristics, and a brief overview of why you might want to use it. Worry not, we’ve all been there at the skills screen, wondering what the heck to do with those first three skill points or maybe even what the heck to pick as our first class. There are all these skills and nodes and lines connecting some of them and a big ol’ mess of stars that are grouped by color, and who even knows what a mastery bar is? Starting your first character in Grim Dawn can be daunting.